Let’s talk about game economy!

I am old and thus I still remember these pretty days of Diablo I, back in 1996 -- where each and every pieces of Tristram was filled with a pile of 5 000 gold pieces (the biggest amount you could store in single map's cell) -- because Diablo I's economy had so poor design that most of the players were earning millions by the end of the game, without a real ability of spending this.

Game economy is an extremely important part of each game design and you are deeply wrong, if you think that it plays key role only in economy-based games. I have intentionally mentioned Diablo 1 to show you an example of a dark fantasy game. Some economy-related mistakes for match-three like game are also mentioned here.

In this article I would like to focus on some economy-related issues and mistakes that you must consider when designing money and resources layer in your game, no mater what kind of game you're currently developing.

Crafting is an important part of game economy, but I have written a separate article on this subject.

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Google Play Games: The good and the bad approach

Google Play Games on Android and Apple Game Center on iOS is a really good tool for developers and gamedev companies that provides them with a powerful tools to build, analyze and retain your audience and optimize your game.

As for the game players -- it allows them to share and compare their results and build their common game profile or even portfolio, by getting experience, achievements and ladder positions across many different games in the same time.

And, as with everything, this can be a base for your success or a begin to your complete failure.

Here is a quick review and compare on how game creators of two different games for Android approached this topic. And, in the same time, a very quick info on two quite different games.

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Simple ways and mistakes to ruin a gameplay in your game

I've been playing Puzzle Forge 2 game way to much. I spent so many hours playing this game that I managed to get some nice achievements in it and in Google Play Games in general.

In addition, I found a quite nice number of gameplay-related bugs in this game. Large enough to use it as a model scenario in discussion on ruining your game and a gameplay in it, by makings simple, yet stupid mistakes and wrong design assumptions.

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What is PUBG and what’s all about all those battle royale games

End of January is the beginning of the test of the new, free and less resource hunger PlayerUnknown’s Battlegrounds (PUBG). It should be possible to run this game in Lite version even with integrated graphics card. And, as said it will be available free for everyone at no cost.

Hold your horses, because "free" may mean Thailand or Asia. Currently tests are limited only to this country and it is not sure, if PUBG Lite version won't be limited only Asian market.

PlayerUnknown’s Battlegrounds is a battle royale-type game (see below) in which up to 100 players can compete on a single server. I will discuss some game details and battle royale games here as well.

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Early access model in game development

Steam Early Access (March 2013), Xbox Game Preview and Playstation Early Access (both in June 2015) are all early access models for financing and distribution of games (most often, an independent studio's creations) that is pretty much the same as crowdfunding in the rest of the world.

If you're interested in any of these subjects then this article may be a good starting point for you. It is an introduction-level text, so pros in this area might quickly get bored.

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A word about crafting in games

Crafting is a computer games-related aspect in which game player needs to gather certain elements, puzzle pieces or resources in order to develop a new object. It can be found in:

  • fantasy games (mixtures, elixirs, spells),
  • war-games (armour and weapons modifications),
  • survival games (food crafting, tools creation, healing).

In most cases, in order to create these you need:

  • resources (which can be found by exploring game, doing quests or purchasing),
  • knowledge (either learned yourself or by using NPCs-offered services),
  • sometimes money (for paying for these services).

It is mostly popular in RPGs and MMOs.

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Free Javascript chess engines and notation board presenters

I had to find a free Javascript based chess engine for one of my projects. I must admit, that I'm a low-level player and much, much lower level chess developer, so I assumed, that there is no chance, you can write such advanced thing like complete chess engine in such simple language like Javascript.

Turned out, I was wrong. I was actually devatated (again and again) with the power and possibilities behind Javascript.

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